Arma 2 Server Cfg Download Ps3

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Once you've downloaded your Arma 3 Mission, you will need to get the mission on the server. How to upload a Mission File to the server. Method 1 - File Manager Navigate to the File manager section of your Control panel. Upload the mission to the MPMissions folder, using the upload button. Method 2 - FTP Client.

  1. // server.cfg
  2. // comments are written with '//' in front of them.
  3. // NOTE: More parameters and details are available at http://community.bistudio.com/wiki/server.cfg
  4. // STEAM PORTS (not needed anymore, it's +1 +2 to gameport)
  5. // steamPort = 8766; // default 8766, needs to be unique if multiple serves on same box
  6. // steamQueryPort = 27016; // default 27016, needs to be unique if multiple servers on same box
  7. // GENERAL SETTINGS
  8. hostname = 'My Arma 3 Server'; // Name of the server displayed in the public server list
  9. //password = 'ServerPassword'; // Password required to join the server (remove // at start of line to enable)
  10. passwordAdmin = 'AdminPassword'; // Password to login as admin. Open the chat and type: #login password
  11. maxPlayers = 40; // Maximum amount of players, including headless clients. Anybody who joins the server is considered a player, regardless of their role or team.
  12. persistent = 1; // If set to 1, missions will continue to run after all players have disconnected; required if you want to use the -autoInit startup parameter
  13. // VOICE CHAT
  14. disableVoN = 0; // If set to 1, voice chat will be disabled
  15. vonCodecQuality = 10; // Supports range 1-30; 1-10 is 8kHz (narrowband), 11-20 is 16kHz (wideband), 21-30 is 32kHz (ultrawideband); higher = better sound quality, more bandwidth consumption
  16. // VOTING
  17. voteMissionPlayers = 1; // Minimum number of players required before displaying the mission selection screen, if you have not already selected a mission in this config
  18. voteThreshold = 0.33; // Percentage (0.00 to 1.00) of players needed to vote something into effect, for example an admin or a new mission. Set to 9999 to disable voting.
  19. allowedVoteCmds[] = // Voting commands allowed to players
  20. // {command, preinit, postinit, threshold} - specifying a threshold value will override 'voteThreshold' for that command
  21. {'kick', false, true, 0.51}, // vote kick
  22. {'mission', false, false}, // mission selection
  23. {'reassign', false, false} // mission restart with roles unassigned
  24. // It can be several lines, separated by comma
  25. // Empty messages ' will not be displayed, but can be used to increase the delay before other messages
  26. {
  27. 'Teamspeak: ts.somewhere.com',
  28. };
  29. motdInterval = 5; // Number of seconds between each message
  30. // MISSIONS CYCLE
  31. {
  32. {
  33. template = 'MyMission.Altis'; // Filename of pbo in MPMissions folder
  34. difficulty = 'Regular'; // 'Recruit', 'Regular', 'Veteran', 'Custom'
  35. };
  36. // LOGGING
  37. timeStampFormat = 'short'; // Timestamp format used in the server RPT logs. Possible values are 'none' (default), 'short', 'full'
  38. logFile = 'server_console.log'; // Server console output filename
  39. // SECURITY
  40. BattlEye = 1; // If set to 1, BattlEye Anti-Cheat will be enabled on the server (default: 1, recommended: 1)
  41. verifySignatures = 2; // If set to 2, players with unknown or unsigned mods won't be allowed join (default: 0, recommended: 2)
  42. kickDuplicate = 1; // If set to 1, players with an ID that is identical to another player will be kicked (recommended: 1)
  43. allowedFilePatching = 1; // Prevents clients with filePatching enabled from joining the server (0 = block filePatching, 1 = allow headless clients, 2 = allow all) (default: 0, recommended: 1)
  44. // FILE EXTENSIONS
  45. allowedLoadFileExtensions[] = {'hpp','sqs','sqf','fsm','cpp','paa','txt','xml','inc','ext','sqm','ods','fxy','lip','csv','kb','bik','bikb','html','htm','biedi'}; // only allow files with those extensions to be loaded via loadFile command (since Arma 3 v1.19.124216)
  46. allowedPreprocessFileExtensions[] = {'hpp','sqs','sqf','fsm','cpp','paa','txt','xml','inc','ext','sqm','ods','fxy','lip','csv','kb','bik','bikb','html','htm','biedi'}; // only allow files with those extensions to be loaded via preprocessFile / preprocessFileLineNumbers commands (since Arma 3 v1.19.124323)
  47. allowedHTMLLoadExtensions[] = {'htm','html','php','xml','txt'}; // only allow files and URLs with those extensions to be loaded via htmlLoad command (since Arma 3 v1.27.126715)
  48. // EVENT SCRIPTS - see http://community.bistudio.com/wiki/ArmA:_Server_Side_Scripting
  49. onUserConnected = '; // command to run when a player connects
  50. onUserDisconnected = '; // command to run when a player disconnects
  51. doubleIdDetected = '; // command to run if a player has the same ID as another player in the server
  52. onUnsignedData = 'kick (_this select 0)'; // command to run if a player has unsigned files
  53. onHackedData = 'kick (_this select 0)'; // command to run if a player has tampered files
  54. // HEADLESS CLIENT
  55. headlessClients[] = {'127.0.0.1'}; // list of IP addresses allowed to connect using headless clients; example: {'127.0.0.1', '192.168.1.100'};
  56. localClient[] = {'127.0.0.1'}; // list of IP addresses to which are granted unlimited bandwidth; example: {'127.0.0.1', '192.168.1.100'};