Skyrim Infinite Carry Weight

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Stamina is your character's physical energy, and is used to perform various strenuous activities, in particular power attacks, bashing with a shield, sprinting, rolling while sneaking, and zooming in with a bow. If your stamina is completely depleted, you will be unable to perform these strenuous activities. Unlike magicka, your character can perform any action that has a stamina cost as long as it has at least one point of stamina available. Stamina is comparable to 'Fatigue' in earlier Elder Scrolls games.

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ActionBase Stamina UseModifiers
Sprint7/s+2% per worn weight
Power attack, single(40 + 2 * weapon weight)Reduced by some perks
Power attack, dual3 * (40 + 2 * weapon weight) * 0.5Reduced by some perks
Shield bash35
Power bash55
Bow zoom10/s

Some dragon shouts such as Whirlwind Sprint also use a small amount of stamina. However, this isn't a huge problem, since by the time you are able to shout again, your stamina will have fully restored.

Increasing Stamina[edit]

The amount of stamina you have depends on your character's level. Each time you level up, you can choose to add ten points to your stamina, or to another attribute. 2016 toyota corolla repair manual. Adding to your base stamina when you level up increases your carry weight by 5. You can temporarily fortify your stamina using magical effects as detailed here. Temporary changes to your stamina (such as damage, drain, or fortify) do not affect your carry weight.

Restoring Stamina[edit]

The green bar in the bottom right of the screen shows you the current status of your stamina (although this bar will be invisible when stamina is full). Stamina can be restored in several ways:

  • Stamina regenerates whenever you are not doing an action that uses stamina. You regenerate 5.00% of your maximum stamina per second outside of combat and 1.75% inside combat.
    • As a result, sleeping or waiting fully restores your stamina.
  • Restore Stamina effects are available in various forms:
    • From potions that can be found or purchased
    • From custom potions
    • Some types of food restore stamina
    • From spells that restore health, which restore stamina with the Respite perk
  • Whenever your character levels up, your stamina, health, and magicka are fully restored.

Negative Stamina[edit]

Unlike spells, which cannot be cast if you do not have sufficient magicka, Skyrim allows players to reach effective negative stamina levels when performing actions that consume it. This mechanic is hidden from the player; a level of 0 will be displayed on the GUI. Stamina will continue to regenerate at the usual rates while below 0. However, Skyrim has a maximum amount of time coded into the game before stamina immediately jumps back to 0 regardless of the deficit. This is governed by the fStaminaRegenDelayMax in the Construction Kit, which is set to 5 (seconds) by default. Items such as potions or food that restore stamina (by an absolute amount) immediately raise stamina above 0 regardless of the current stamina deficit - note that if they instead increase regeneration rate by a percent, they will not have this effect. Functionally, items that provide raw stamina per second, such as vegetable soup, will behave like having an fStaminaRegenDelayMax of 0.

A few simple examples illustrate the above mechanics. Consider a player that regenerates 10 stamina per second and whose power attack consumes 80 stamina.

  • Case 1: the player is at 80 stamina. He/she performs a power attack and his/her stamina reduces to 0. The stamina bar immediately begins to refill.
  • Case 2: the player is at 50 stamina. He/she performs a power attack and his/her stamina reduces to -30. His/her stamina is shown to be 0 for 3 seconds. After 3 seconds, the stamina bar begins to fill.
  • Case 3: the player is at 10 stamina. He/she performs a power attack and his/her stamina reduces to -70. After 5 seconds, his/her stamina level has increased to -20. Because fStaminaRegenDelayMax = 5, his/her stamina immediately jumps to 0 and begins to fill anew.
  • Case 4: the player is at 10 stamina. He/she performs a power attack and his/her stamina reduces to -70. He/she immediately drinks a potion that increases his/her stamina by 15 per second for 5 seconds. His/her stamina bar immediately begins to refill the moment he/she drinks the potion.

This means that your real stamina regeneration rate when operating at low stamina is partially a function of how much you're spending - the more negative you go, the more you will 'regenerate' when the maximum delay kicks in. Likewise, you can functionally reduce the delay via several food items, providing what amounts to infinite stamina regeneration in practice.

NPC Stamina[edit]

All NPCs and creatures also have stamina, which is calculated differently than the player's stamina. Their stamina is summed from three separate contributions:

  • The race provides a starting stamina.
  • Individual NPCs and creatures can have a fixed stamina adjustment.
  • For most NPCs and creatures the class provides an additional 0-10 stamina points per level.

Panasonic software. The rate at which enemies regenerate stamina is determined by their race.

Notes[edit]

  • Frost damage drains stamina.
  • Unlike in previous Elder Scrolls games, jumping does not reduce your stamina, nor does walking or running affect the rate of regeneration.
  • When your stamina reaches zero, the stamina bar will flash green. It will never take more than 5 seconds before it starts to refill again.
Primary
Health •Magicka •Stamina
Derived
NPC only
Aggression •Assistance •Confidence •Disposition •Morality
Survival ModeCC
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The UESPWiki – Your source for The Elder Scrolls since 1995
Skyrim Infinite Carry Weight
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Carry Weight is the maximum weight of all weapons, armor, and other items that you can carry. It is the equivalent of the Encumbrance attribute in Oblivion. All characters start with a Carry Weight of 300. Choosing to increase Stamina when leveling up increases your maximum Carry Weight by five points. If you try to carry a combined weight that is greater than your Carry Weight, you will be limited to walking, unable to run or sprint. You will also be unable to fast travel while over-encumbered unless on a horse.

Your current Carry Weight is displayed in the bottom right of the inventory screen. This number can be increased by 100 through the Extra Pockets perk in the Pickpocket tree. The spell effect provided by the Steed Stone also adds 100 points to your total, as well as completely negating the weight of any equipped armor. Carry Weight is only controlled by your base Stamina, and therefore temporary changes to Stamina, such as Fortify Stamina, do not have any effect on Carry Weight; this is also why you do not become over-encumbered every time you swing a weapon or do other activities that deplete your Stamina.

Circumventing Over-Encumbrance[edit]

  • Moving faster. You can walk at a faster pace while over-encumbered if you repeatedly do forward power attacks and sheathe right before the stamina drain, ideally with a dagger. The Whirlwind Sprint shout can also aid moving forward, especially if you unsheathe a weapon during the sprint, which causes you to run a vast distance at incredible speed.
    • You can also walk at a slightly faster pace if you have a bow fully drawn while moving forward.
  • Potions. You can drink a Potion of Strength (or a better quality version), and fast travel before it wears off, provided the weight you are carrying does not exceed your increased carrying capacity.
  • Enchantments. You can carry gloves, boots, and/or pieces of jewelry enchanted with Fortify Carry Weight, and equip them when you exceed your limit in order to fast travel. Clothing such as the zero-weight shoes are particularly useful for this.
  • Transform. Werewolves using their beast form have their carry weight limit increased by 2000 points.
    • Transforming into a Vampire LordDG will also allow you to avoid being over-encumbered and travel faster.
  • Horses. Horses will take you where you want to go regardless of over-encumbrance. You can also fast travel after mounting a horse. ArvakDG is especially handy for this, as he can be summoned when you need him, then released when you don't.
  • Drop and drag. Drop a heavy item to remove over-encumbrance, and hold the Activate key to drag it while you move (be cautious when loading a save, as this will move the item back to where you've dropped it).
    • Depositing items in a small dead body, such as a Skeever, can be particularly useful, as it can hold any number of items.
  • You can dump unlimited amount of heavy equipment into a corpse and reanimate it using a Spell, Staff or power, such as the Resurrection power gained by using The Ritual Stone. The Dragonborn can then fast travel to any destination and the corpse follows. If the time it took is enough for the spell to run its course, the corpse will die again upon reaching the destination, and the Dragonborn can loot the body for all the equipment they gave it initially.
  • If the Dragonborn lacks a reanimation ability, a corpse can be filled and then flung ahead by holding activate to lift it, then dual-casting Lightning Bolt. Care should be taken not to fling it into water.
  • Drinking a 'Draught of Strength' or any other type of fortify carry weight potion and fast travelling before it wears off is a viable option, as it temporarily increases the carry weight capacity. This is similar to the second tip in this section, in that it allows fast travel to start, but once the destination is reached, the potion will have worn off.
  • If one has a follower, one can drop an item on the floor, and command a them to pick it up. This seems to negate a their weight limit, allowing them to carry an apparently infinite amount of items. Keep in mind that this method will mean one is unable to actually give an item to said follower, however.
  • The Dremora Butler ability acquired as a reward for completing 'Black Book: Untold Legends' will allow the player to transfer a total of 248 base carrying weight to a temporary servant for 15 seconds.
  • Alternatively, the player can purchase a house and store items in any container without fear of said items disappearing. The items will stay in the chest until taken back out.
    • The Abandoned House in Markarth is free to use, being a place with permanently safe containers, regardless of whether the Dragonborn is Thane or not.
    • Alternatively, Anise and Drela both have cabins that can serve as permanently safe storage places, if the player elects not to purchase any houses.
  • Another way to overcome encumbrance is to place excessive items on a dead body before raising it as a Dead Thrall. This will allow it to be used as a 'pack mule' to temporarily carry extra items.
    • Theoretically, a Dead Thrall can also benefit from the Fortify Carry Weight enchantment, but this only works if the armor they were wearing was enchanted. In other words, it is possible to remove the corpse's armor to enchant it, then replace it on the dead body. It will not be possible to enchant armor which the character did not wear in life and have them wear it. Corpses which were equipped with more clothing slots when they were alive will fully maximize the value of this enchantment, because the more armor they wore in life, the higher the carry weight they can benefit from.
  • Using console commands.
    • tgm' – (Toggle God Mode) will enable running, sprinting, and fast-traveling while encumbered, but will not remove limitations on the use of carriages.
    • player.ModAV Carryweight <#> – will permanently increase your carrying capacity by '#' points.
  • Followers and Spouses can be used to carry extra items, although they too have their own limit that cannot be exceeded. (Total carrying capacity is approximately 290 units of weight)
    • However, it is possible to use the glitch in Multiple Followers to gain 3 to 4 followers, thus effectively multiplying the player's total capacity to 1,000 units of weight. This can be performed using Cicero and Dark Brotherhood Initiates, along with a fourth companion.
    • Followers can also benefit from the Fortify Carry Weight enchantment, although this is bugged. Should their original (unfortified) limit be exceeded, only one item or stack of items can be added, then the menu must be closed and reopened to add more, up to the absolute maximum capacity.

Notes[edit]

  • You cannot execute a sneaking forward roll (ordinarily usable with the Silent Roll perk) when over-encumbered.
  • Carry Weight enchantments (even multiple) work on followers, but with a bug: As soon as you reach the normal (unfortified) carry weight limit, every single item you put on your follower makes the inventory menu react as if the carry weight limit would have been exceeded. To become able to add one (!) more item, you have to leave the dialog and reenter it, for every single item up to the real (fortified) carry weight limit. After reaching the latter, toggling the inventory menu no longer opens space for more items.

Bugs[edit]

  • In most of the cases when your follower's Carry Weight limit is exceeded (e.g. by ordering them to pick too heavy/too many items), they will not suffer any apparent over-encumbrance effect. See the Followers article for details.
  • When over-encumbered and slowed, your speed moving with a drawn arrow is unaffected and significantly faster.
Primary
Derived
Carry Weight
NPC only
Aggression •Assistance •Confidence •Disposition •Morality
Survival ModeCC
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